Dr. Nikolaos Pellas is an Adjunct Lecturer in the Department of Primary Education at the University of Western Macedonia (Greece). Dr. Pellas holds a PhD from the Department of Product and Systems Design Engineering, School of Engineering at the University of the Aegean. His thesis is about the use and support of 3D virtual worlds on the development of students' computational problem-solving strategies and cognitive thinking skills associated with computational thinking. His research interests include the use of 3D Virtual Worlds, Virtual Reality, Mixed Reality and Augmented Reality to a wide range of different learning subjects focusing mostly in STEM fields.
Teaching Assistant in Virtual Reality and Digital Game-based learning
University of the Aegean
January 2015 - June 2015
Greece
Work Experience
Adjunct Lecturer
University of Western Macedonia
October 2019 - Present
Greece
Dr. Nikolaos Pellas is Adjunct Lecturer in the Department of Primary Education, University of Western Macedonia (Florina), in Greece
Education
University of the Aegean
2012 - 2019
Doctor of Philosophy - PhD
, Educational/Instructional Technology
Project
Calls for Papers - Special Issue on Theoretical and Pedagogical Perspectives on Augmented Reality
Submissions are invited to the special issue on Theoretical and Pedagogical Perspectives on Augmented Reality of Multimodal Technologies and Interaction journal.
Please see details on: https://www.mdpi.com/journal/mti/special_issues/AR_Education
The integration of learning analytics into Virtual and Augmented reality applications for STEM education
This project aims to disseminate evidence provided by a series of ongoing practices which will be published. It will also give educators/instructors a chance to understand how tracking or exchange information using integrated learning analytic tools in VR and AR applications focusing on STEM fields.
The integration of learning analytics into Virtual and Augmented reality applications for STEM education
Contemporary learning theories and approaches to support learning via interactive enviroments
The goal of this project is to elaborate and investigate how the use of contemporary learning theories combined with interactive environments can support different science learning subjects.
Computational thinking and virtual worlds
The goal of this project is to investigate how can virtual worlds support the development of high school students' computational problem-solving strategies.
Review articles on the impact of immersive technologies in teaching and learning
The aim of this project is to present a series of review articles which can provide the most significant potentials and drawbacks of using XR (VR/AR/MR) technologies in different learning subjects, such as the fields of STEM, language learning, History etc.
Virtual Worlds in STEM education
How can 3-D multi-user virtual worlds assist students to enhance their computational thinking strategies for STEM courses at high-school level?