Felix received a B.S.in Computer Science from Technical Univ. of Cluj-Napoca, Romania, a M.S.& Ph.D. in Computer Science from Univ. of Central Florida. He is currently Professor of Computer Science at the Univ. Georgia Southern. His research interest is in field of Human-Computer & Human-Data Interaction. Felix received two Fulbright fellowships (2013, 2015) for outstanding research and support for international collaborations as well as research funding from: NASA (Johnson Space Center - 3D Head Worn Displays), MD Anderson Cancer Foundation (Radiation X-Ray/Proton Therapy Training), The Link Foundation and Erasmus+ (EU).
Our research interests are motivated by a fundamental question: How can current multimodal technologies support remote, real-time interactions that would permit users to participate in volumetric medical, engineering, or scientific projects as a team yet allow each member to retain a unique perspective? We believe that novel paradigms for interaction will lead to startling observations and enhanced creativity from the participants as a result of the synergy that develops among a group of people working together and interacting through multiple sensory channels. We are all about innovation and creative thinking!
Research and Teaching, Computer Science and Information Technology.
Research and Teaching, Computer Science and Information Technology.
Research and Teaching, Computer Science and Information Technology.
Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. Particularly challenging are distributed interactive Virtual Environments (VE) that allow knowledge sharing through 3D information. In a distributed interactive VE the dynamic shared state represents the changing information that multiple machines must maintain about the shared virtual components. One of the challenges in such environments is maintaining a consistent view of the dynamic shared state in the presence of inevitable network latency and jitter. A consistent view of the shared scene will significantly increase the sense of presence among participants and facilitate their interactive collaboration. The purpose of this work is to address the problem of latency in distributed interactive VE and to develop a conceptual model for consistency maintenance in these environments based on the participant interaction model.
Design Decisions for a Virtual University in the Framework of CONED Tempus Project - first Learning Management System in Romania.
Intelligent Tutoring Systems (ITS) and Augmented Reality (AR) provide powerful paradigms for the next generation advanced learning systems. We independently define ITS, AR as well as the merger of these systems into a highly complex Intelligent Augmented Reality Tutoring System.
The combination of the synchronized electrical activity of all the neurons in the brain - brainwaves - can be captured in real-time using Brain-Computer Interfaces (BCIs). Portable and affordable BCIs emerged recently, and have the potential to objectively quantify attention and improve learning.
Dialogue implies listening, then generating a "tailored" response. With the "renaissance" of machine learning, deploying an automated system that "learns" from the learner's data and makes decisions with minimal human intervention, producing intelligent dialogue, becomes a tangible reality.
Haptics, from the Greek word "haptesthai" pertains to the sense of touch. Computer-based haptic technology recreates the sense of touch by applying forces or vibrations to the user's tactile system.
This project introduced the faculty members, graduate/undergraduate students and researchers at Bangkok University to the area of advanced Human Computer Interaction (HCI) using Web3D and Haptics, through a series of lectures delivered by Dr. Felix Hamza-Lup as well as through personal interactions with the faculty and students.